Porting Guide (libbenchmark)
Introduction
To permit libbenchmark to work on a range of platforms a porting abstraction layer has been written. Porting simply involves implementing the porting abstraction layer; the library will then compile and work. Implementation involves providing values to a small set defines, macros and typedefs and implementing one or two functions.
The Porting Abstraction Layer
The porting abstraction layer consists of one header and two C files, thus;
└───test_and_benchmark └───libbenchmark ├───inc │ └───libbenchmark │ └───libbenchmark_porting_abstraction_layer_operating_system.h └───src ├───libbenchmark_porting_abstraction_layer_populate_topology.c └───libbenchmark_porting_abstraction_layer_print_string.c
Accordingly, to add a new platform, introduce a new #ifdef, which matches the appropriate compiler defined macros for your platform.
#define LIBBENCHMARK_PAL_OS_STRING #define LIBBENCHMARK_PAL_TIME_UNITS_PER_SECOND( pointer_to_time_units_per_second ) #define LIBBENCHMARK_PAL_GET_HIGHRES_TIME( pointer_to_time )
Additionally, in this file, include any needed OS provided header files.
libbenchmark_porting_abstraction_layer_populate_topology.c
int libbenchmark_pal_populate_topology( struct libbenchmark_topology_state *ts, struct libshared_memory_state *ms );
libbenchmark_porting_abstraction_layer_print_string.c
void libbenchmark_pal_print_string( char const * const string );